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Getting Unstuck

Every IF player eventually reaches the sacred wall of bewilderment. You have a lamp, a feather, a suspicious coin, and a door that behaves like a tax auditor. Now what?

First, reset your eyes

Type LOOK. Then examine every noun that seems concrete:

TEXT
X DOOR
X LOCK
X PAINTING
X DESK
LOOK UNDER DESK
SEARCH DESK
READ NOTE

Room descriptions are dense. You may have skipped the one word that tells you the door is not locked, but swollen shut.

Inventory audit

Type INVENTORY and ask:

  • What have I never used?
  • What object has an odd adjective?
  • What object has changed since I found it?
  • What object could combine with another object?
  • What object belongs somewhere else?

If an item has a detailed description, it probably matters.

Revisit old rooms

A new object or event can make an old room relevant. Return to earlier places after major changes. Try actions that were impossible before.

Try verbs by category

For physical barriers:

TEXT
OPEN, UNLOCK, PUSH, PULL, TURN, MOVE, BREAK, CUT, BURN

For containers:

TEXT
OPEN, LOOK IN, SEARCH, EMPTY, PUT X IN Y, TAKE X FROM Y

For information:

TEXT
READ, EXAMINE, ASK ABOUT, SHOW TO, LISTEN, SMELL

For machinery:

TEXT
PUSH BUTTON, PULL LEVER, TURN DIAL, SET DIAL TO NUMBER, PUT OBJECT IN SLOT

Change the question

Instead of asking “How do I open this door?” ask:

  • Do I need to open it?
  • Can I go around it?
  • Am I missing the reason to open it?
  • Is this door a late-game problem?
  • Did the game warn me that this approach is wrong?

Many puzzles are solved by understanding the situation, not by finding the magic verb.

Take a break

Parser puzzles incubate in the back of the brain. Walk away for ten minutes. The solution may crawl out from under a mental floorboard the moment you stop staring at it.

Ask for a hint

A good hint is not surrender. It is a hand on the shoulder in a dark cave.