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Treasure Checklist

Checklist of all 20 native treasures represented by the port.

feelies/treasure-checklist.md

Treasure Checklist

This draft checklist covers all 20 native treasures represented by the port. Treasure scoring follows the native shape: finding/locating a treasure gives initial credit, and leaving it safely in the building gives the remaining deposit credit.

Check Treasure Native object Notes
[ ] Large gold nugget NUGGET Early Hall of Mists side treasure.
[ ] Several diamonds DIAMONDS West-bank fissure treasure.
[ ] Bars of silver SILVER Floor Hole / Y2-side treasure.
[ ] Precious jewelry JEWELRY Hall of Mountain King side chamber.
[ ] Rare coins COINS Can be spent for batteries; spent coins cannot later receive building-deposit credit.
[ ] Pirate's treasure chest CHEST Found through deterministic pirate/chest slice.
[ ] Golden eggs EGGS Tied to FEE/FIE/FOE/FOO and troll payment recovery.
[ ] Jeweled trident TRIDENT Past the rusty door / waterfall branch; opens clam.
[ ] Ming vase VASE Needs the pillow for safe deposit behavior.
[ ] Emerald EMERALD PLOVER / Dark Room treasure; also affects rug/cavity behavior.
[ ] Platinum pyramid PYRAMID Plover-region treasure.
[ ] Pearl PEARL Created by opening the clam with the trident.
[ ] Persian rug RUG Dragon payoff and later cavity/rug behavior.
[ ] Rare spices OBJ_63 Warm-walls / boulder chamber branch.
[ ] Golden chain CHAIN Bear/chasm route treasure.
[ ] Ruby RUBY Ogre/storeroom payoff.
[ ] Jade necklace JADE Bird / rod / steps puzzle.
[ ] Amber AMBER Urn/genie/cavity payoff.
[ ] Star sapphire SAPPHIRE Cliff/ledge rug-flight route.
[ ] Ebony statuette OBJ_69 Reservoir north / rabbit-foot cliff route.

Bonus/non-treasure score item:

  • [ ] Magazine at Witt's End: native +1 when left at Witt's End.
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