Open Adventure
Treasure Checklist
Checklist of all 20 native treasures represented by the port.
feelies/treasure-checklist.md
Treasure Checklist
This draft checklist covers all 20 native treasures represented by the port. Treasure scoring follows the native shape: finding/locating a treasure gives initial credit, and leaving it safely in the building gives the remaining deposit credit.
| Check | Treasure | Native object | Notes |
|---|---|---|---|
| [ ] | Large gold nugget | NUGGET |
Early Hall of Mists side treasure. |
| [ ] | Several diamonds | DIAMONDS |
West-bank fissure treasure. |
| [ ] | Bars of silver | SILVER |
Floor Hole / Y2-side treasure. |
| [ ] | Precious jewelry | JEWELRY |
Hall of Mountain King side chamber. |
| [ ] | Rare coins | COINS |
Can be spent for batteries; spent coins cannot later receive building-deposit credit. |
| [ ] | Pirate's treasure chest | CHEST |
Found through deterministic pirate/chest slice. |
| [ ] | Golden eggs | EGGS |
Tied to FEE/FIE/FOE/FOO and troll payment recovery. |
| [ ] | Jeweled trident | TRIDENT |
Past the rusty door / waterfall branch; opens clam. |
| [ ] | Ming vase | VASE |
Needs the pillow for safe deposit behavior. |
| [ ] | Emerald | EMERALD |
PLOVER / Dark Room treasure; also affects rug/cavity behavior. |
| [ ] | Platinum pyramid | PYRAMID |
Plover-region treasure. |
| [ ] | Pearl | PEARL |
Created by opening the clam with the trident. |
| [ ] | Persian rug | RUG |
Dragon payoff and later cavity/rug behavior. |
| [ ] | Rare spices | OBJ_63 |
Warm-walls / boulder chamber branch. |
| [ ] | Golden chain | CHAIN |
Bear/chasm route treasure. |
| [ ] | Ruby | RUBY |
Ogre/storeroom payoff. |
| [ ] | Jade necklace | JADE |
Bird / rod / steps puzzle. |
| [ ] | Amber | AMBER |
Urn/genie/cavity payoff. |
| [ ] | Star sapphire | SAPPHIRE |
Cliff/ledge rug-flight route. |
| [ ] | Ebony statuette | OBJ_69 |
Reservoir north / rabbit-foot cliff route. |
Bonus/non-treasure score item:
- [ ] Magazine at Witt's End: native +1 when left at Witt's End.