Open Adventure
Known Differences
Player-facing summary of port-specific differences and deferred native parity.
feelies/known-differences.md
Known Differences
This draft package describes a faithful-as-practical Inform 6 port. It is not a byte-for-byte clone of ESR Open Adventure's native C engine.
- Dwarf and pirate behavior are deterministic bounded slices rather than full native random scheduling.
- Cave closing and the repository endgame are represented, but exact native timing, relocation, and mirror/dwarf edge cases remain bounded.
- Save/restore score deductions are not implemented.
- Full native hints, novice deductions, turn-threshold deductions, and some late scoring edge cases are not implemented.
- Full forest and maze fidelity remains incomplete.
- Some parser wording, prompt text, status-line display, inventory formatting, and line wrapping may differ by interpreter.
- The included walkthrough is a deterministic port route, not a perfect-score native transcript.
The repository version of this document has the full developer detail:
docs/KNOWN-DIFFERENCES.md.